Artistic 2.0 and GPLv2 and GPLv2+ and LGPLv2+ and LPPL-1.3a and LPPL-1.3c and MIT and Public Domain and UCD and Utopia
ASL 2.0 and LGPL-2.1-only and Zlib and OFL-1.1 and Public Domain and LGPL-2.0-only and GPLv2+ and MPL-1.1 and Libpng and LGPL-3.0-only and BSL-1.0 and GPLv2 and GPLv3 and CPL-1.0 and IJG and MIT and LPPL-1.3c and ICU and psutils
Artistic 2.0 and GPLv2 and GPLv2+ and LGPL-2.1-or-later and LPPL-1.2 and MIT and Public Domain and UCD and Utopia
The bundle provides three packages: printsudoku, which provides a command \sudoku whose argument is the name of a file containing a puzzle specification; solvesudoku, which attempts to find a solution to the puzzle in the file named in the argument; and createsudoku, which uses the random package to generate a puzzle according to a bunch of parameters that the user sets via macros. The bundle comes with a set of ready- prepared puzzle files.
acquired package info from repodata DB: repodata/69e709f4d2852d98f12867a74015d19384fe2727ff670fd70178cdde80b1e77e-primary.sqlite.bz2
An extended grid-based puzzle package, designed to take all input (both grid and clues) from the same file. The package can typeset grids with holes in them (for advertisements, or other sorts of stuff), and can deal with several sorts of puzzle: The classical puzzle contains numbers for the words and clues for the words to be filled in. The numbered puzzle contains numbers in each cell where identical numbers represent identical letters. The goal is to find out which number corresponds to which letter. The fill-in type of puzzle consists of a grid and a list of words. The goal is to place all words in the grid. Sudoku and Kakuro puzzles involve filling in grids of numbers according to their own rules. Format may be block-separated, or separated by thick lines. Input to the package is somewhat redundant: specification of the grid is separate from specification of the clues (if they're necessary). The author considers this style both 'natural' and robust.
The Plain TeX program (typed in the shape of the towers of Hanoi) serves both as a game and as a TeX programming exercise. As a game it will solve the towers with (up to) 15 discs (with 15 discs, 32767 moves are needed).
The sudoku package provides an environment for typesetting sudoku grids. A sudoku puzzle is a 9x9 grid where some of the squares in the grid contain numbers. The rules are simple: every column can only contain the digits 1 to 9, every row can only contain the digits 1 to 9 and every 3x3 box can only contain the digits 1 to 9. More information, including help and example puzzles, can be found at sudoku.org.uk. This site also has blank sudoku grids (or worksheets), but you will not need to print them from there if you have this package installed.
The TeX Live software distribution offers a complete TeX system for a variety of Unix, Macintosh, Windows and other platforms. It encompasses programs for editing, typesetting, previewing and printing of TeX documents in many different languages, and a large collection of TeX macros and font libraries. The distribution includes extensive general documentation about TeX, as well as the documentation for the included software packages.
This package offers commands to use and switch between chess fonts. It uses the LaTeX font selection scheme (nfss). The package doesn't parse, format and print PGN input like e.g. the packages skak or texmate; the aim of the package is to offer writers of chess packages a bundle of commands for fonts, so that they don't have to implement all these commands for themselves. A normal user can use the package to print e.g. single chess symbols and simple diagrams. The documentation contains also a section about installation of chess fonts.
Document Rubik cube configurations and rotation sequences
The bundle provides two packages: rubikcube provides commands for typesetting Rubik cubes and their transformations; and rubikrotation which can process a sequence of Rubik rotation moves, with the help of a Perl package executed via \write18 (shell escape) commands.
A package for typesetting chess problem diagrams
This package provides macros to typeset chess problem diagrams including fairy chess problems (mostly using rotated images of pieces) and other boards.
The labyrinth package provides code and an environment for typesetting simple labyrinths with LaTeX, and generating an automatic or manual solution path.
Typeset the German chess magazine "Die Schwalbe"
The package is based on chess-problem-diagrams, which in its turn has a dependency on the bartel-chess-fonts
Fonts and macros for typesetting go games
The macros provide for nothing more complicated than the standard 19x19 board; the fonts are written in Metafont.
Diagrams of board positions in the games of Havannah and Hex
This package defines macros for typesetting diagrams of board positions in the games of Havannah and Hex.
The package allows the user to typeset various logic puzzles. At the moment the following puzzles are supported: 2D-Sudoku (aka Magiequadrat, Diagon, ...), Battleship (aka Bimaru, Marinespiel, Batalla Naval, ...), Bokkusu (aka Kakurasu, Feldersummenratsel, ...), Bridges (akak Bruckenbau, Hashi, ...), Chaos Sudoku, Four Winds (aka Eminent Domain, Lichtstrahl, ...), Hakyuu (aka Seismic, Ripple Effect, ...), Hitori, Kakuro, Kendoku (aka Mathdoku, Calcudoku, Basic, MiniPlu, Ken Ken, Square Wisdom, Sukendo, Caldoku, ..., Killer Sudoku (aka Samunapure, Sum Number Place, Sumdoku, Gebietssummen, ...), Laser Beam (aka Laserstrahl, ...), Magic Labyrinth (aka Magic Spiral, Magisches Labyrinth, ...), Magnets (aka Magnetplatte, Magnetfeld, ...), Masyu (aka Mashi, {White|Black} Pearls, ...), Minesweeper (aka Minensuche, ...), Nonogram (aka Griddlers, Hanjie, Tsunami, Logic Art, Logimage, ...), Number Link (aka Alphabet Link, Arukone, Buchstabenbund, ...), Resuko, Schatzsuche, Skyline (aka Skycrapers, Wolkenkratzer, Hochhauser, ...), including Skyline Sudoku and Skyline Sudoku (N*N) variants, Slitherlink (aka Fences, Number Line, Dotty Dilemma, Sli-Lin, Takegaki, Great Wall of China, Loop the Loop, Rundweg, Gartenzaun, ...), Star Battle (aka Sternenschlacht, ...), Stars and Arrows (aka Sternenhimmel, ...), Sudoku, Sun and Moon (aka Sternenhaufen, Munraito, ...), Tents and Trees (aka Zeltlager, Zeltplatz, Camping, ...), and Tunnel.
The package produces crossword grids, using a wide variety of colours and decorations of the grids and the text in them. The package uses TikZ for its graphical output.
Typeset gamebooks and other interactive novels
This package provides the means in order to lay-out gamebooks with LaTeX. A simple gamebook example is included with the package, and acts as a tutorial.
LaTeX package for typesetting extensive games
The style is intended to have enough features to draw any extensive game with relative ease. The facilities of PSTricks are used for graphics. (An older version of the package, which uses the LaTeX picture environment rather than PSTricks and consequently has many fewer features is available on the package home page.)
LaTeX style for typesetting strategic games
Formats strategic games. For a 2x2 game, for example, the input: \begin{game}{2}{2} &$L$ &$M$\\ $T$ &$2,2$ &$2,0$\\ $B$ &$3,0$ &$0,9$ \end{game} produces output with (a) boxes around the payoffs, (b) payoff columns of equal width, and (c) payoffs vertically centered within the boxes. Note that the game environment will not work in the argument of another command.
The original (and now somewhat dated) TeX chess font package. Potential users should consider skak (for alternative fonts, and notation support), texmate (for alternative notation support), or chessfss (for flexible font choices).
An extension to the skak package for chess typesetting
Xskak, as its prime function, saves information about a chess game for later use (e.g., to loop through a game to make an animated board). The package also extends the input that the parsing commands can handle and offers an interface to define and switch between indefinite levels of styles.
Typeset Othello (Reversi) diagrams of any size, with annotations
The package enables the user to generate high-quality Othello (also known as Reversi) board diagrams of any size. The diagrams support annotations, including full game transcripts. Automated board or transcript creation, from plain text formats standard to WZebra (and other programs) is also supported.
Setups for typesetting various games, including chess.
The horoscop package provides a unified interface for astrological font packages; typesetting with pict2e of standard wheel charts and some variations, in PostScript- and PDF- generating TeX engines; and access to external calculation software (Astrolog and Swiss Ephemeris) for computing object positions.
The skak chess fonts redone in Adobe Type 1
This package offers Adobe Type 1 versions of the fonts provided as Metafont source by the skak bundle.
Modification of a Go package to create othello boards
A package (based on Kolodziejska's go), and fonts (as Metafont source) are provided.
Easy creation of "arithmetical restoration" puzzles
This package permits to easily typeset arithmetical longdesc restorations using LaTeX. This package requires the graphicx longdesc package.
These packages are either mandated by the core LaTeX team, or very widely used and strongly recommended in practice.
This is a comprehensive package to draw all sorts of bridge diagrams, including hands (stand alone or arround a compass), bidding tables (stand alone or in connection with hands/compass), trick tables, and expert quizzes. Features: Works for all fontsizes from \ssmall to \HUGE. Different fonts for hands, bidding diagrams, compass, etc. are possible. Annotations to card and bidding diagrams. Automated check on consistency of suit and hands. Multilingual output of bridge terms. Extensive documentation: User manual, Reference manual, and Examples.
Provide an environment to draw a hexgame-board
Hex is a mathematical game invented by the Danish mathematician Piet Hein and independently by the mathematician John Nash. This package defines an environment that enables the user to draw such a game in a trivial way.
The package is for writing about xiangqi or chinese chess. You can write games or parts of games and show diagrams with special positions.
A set of fonts supporting chess diagrams
The fonts are provided as Metafont source.
Fonts and macros for typesetting chess games
This package provides macros and fonts in Metafont format which can be used to typeset chess games using PGN, and to show diagrams of the current board in a document. The package builds on work by Piet Tutelaers -- the main novelty is the use of PGN for input instead of the more cumbersome coordinate notation (g1f3 becomes the more readable Nf3 in PGN). An Adobe Type 1 implementation of skak's fonts is available as package skaknew; an alternative chess notational scheme is available in package texmate, and a general mechanism for selecting chess fonts is provided in chessfss.
This package offers commands to print chessboards. It can print partial boards, hide pieces and fields, color the boards and put various marks on the board. It has a lot of options to place pieces on the board. Using exotic pieces (e.g., for fairy chess) is possible. The documentation includes an example of an animated chessboard, for those whose PDF viewer can display animations.
Macros for typesetting crossword puzzles
The package provides a LaTeX method of typesetting crosswords, and assists the composer ensure that the grid all goes together properly. Brian Hamilton Kelly's original was written for LaTeX 2.09, and needed to be updated to run with current LaTeX.
Generate alphabet soup puzzles (aka word search puzzles), and variations using numbers or other symbols. Provides macros to generate an alphabet soup style puzzle (also known as word search puzzles or "find-the-word" puzzles). Allow creating numbersoup and soups with custom symbol sets.