Development files for GStreamer streaming media framework
The gstreamer1-devel package includes the libraries, header files, etc., that you'll need to develop applications that are linked with the gstreamer1 extensibility library.
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GStreamer Base Plugins Development files
This package contains static libraries and header files.
libsoup is an HTTP client/server library for GNOME. It uses GObjects and the glib main loop, to integrate well with GNOME applications, and also has a synchronous API, for use in threaded applications.
libdmapsharing implements the DMAP protocols. This includes support for DAAP and DPAP. This package provides the libraries, include files, Vala language bindings and other resources needed for developing applications using libdmapsharing.
Libsoup is an HTTP library implementation in C. This package allows you to develop applications that use the libsoup library.
Libsoup is an HTTP library implementation in C. It was originally part of a SOAP (Simple Object Access Protocol) implementation called Soup, but the SOAP and non-SOAP parts have now been split into separate packages. libsoup uses the Glib main loop and is designed to work well with GTK applications. This enables GNOME applications to access HTTP servers on the network in a completely asynchronous fashion, very similar to the Gtk+ programming model (a synchronous operation mode is also supported for those who want it), but the SOAP parts were removed long ago.
Introspection system for GObject-based libraries
GObject Introspection can scan C header and source files in order to generate introspection "typelib" files. It also provides an API to examine typelib files, useful for creating language bindings among other things.
Libdmapsharing is a library which allows programs to access, share and control the playback of media content using DMAP.
Bindings for GStreamer 1.0, the open source multimedia framework
GStreamer1 implements a framework that allows for processing and encoding of multimedia sources in a manner similar to a shell pipeline. Because it's introspection-based, most of the classes follow directly from the C API. Therefore, most of the documentation is by example rather than a full breakdown of the class structure.