LGPLv2+ and LGPLv2+ with exceptions and GPLv2+ and GPLv2+ with exceptions and BSD and Inner-Net-2.0 and ISC and Public Domain and GFDL-1.3-only
GPLv3+ and GPLv3+ with exceptions and GPLv2+ with exceptions and LGPLv2+ and BSD
The GNU C Library project provides the core libraries for the GNU system and GNU/Linux systems, as well as many other systems that use Linux as the kernel. These libraries provide critical APIs including ISO C11, POSIX.1-2008, BSD, OS-specific APIs and more. These APIs include such foundational facilities as open, read, write, malloc, printf, getaddrinfo, dlopen, pthread_create, crypt, login, exit and more.
acquired package info from repodata DB: repodata/69e709f4d2852d98f12867a74015d19384fe2727ff670fd70178cdde80b1e77e-primary.sqlite.bz2
This package contains GCC shared support library which is needed e.g. for exception handling support.
Simple DirectMedia Layer(SDL) is a cross-platform development library designed\ to provide low level access to audio, keyboard, mouse, joystick, and graphics\ hardware via OpenGL and Direct3D. It is used by video playback software, emulators,\ and popular games including Valve's award winning catalog and many Humble Bundle games.\
Video game music file emulation/playback library,Demo player utilizing Game_Music_Emu
Game_Music_Emu is a collection of video game music file simulators that supports the following formats and systems: * AY ZX Spectrum/Amstrad CPC * GBS Nintendo Game Boy * GYM Sega Genesis/Mega Drive * HES NEC TurboGrafx-16/PC Engine * KSS MSX Home Computer/other Z80 systems (doesn't support FM sound) * NSF/NSFE Nintendo NES/Famicom (with VRC 6, Namco 106, and FME-7 sound) * SAP Atari systems using POKEY sound chip * SPC Super Nintendo/Super Famicom * VGM/VGZ Sega Master System/Mark III, Sega Genesis/Mega Drive,BBC Micro
The libstdc++ package contains a rewritten standard compliant GCC Standard C++ Library.